Topic: [Actual Play] My Adventures in Oz
I finally managed to talk my gaming group into trying out my "Adventures in Oz" rules for our weekly game.
Here are the characters that we came up with:
Corbin: A bear from the Queen's Berry Jungle, a highly civilized kingdom of animals. Due to his noble bearing and knowledge of the rules of honorable combat, he has earned every honor and accolade that the Marquess of Queen's Berry Jungle can bestow. He was then granted the title of Ambassador to the Emerald City to keep him from hanging around and making everyone else look bad by comparison.
Schlongdoily: A sand creature emerging from the shifting sands beyond the borders of the Munchkin Country. He has befriended one of the wind zephyrs that blow above the desert who will help him whenever he should need it. An eager explorer, he is trying to figure out the nature of solid beings, why people eat, and a host of other things.
Mr B.: The party's resident sorcerer. An apprentice to the Good Witch of the North. His name is actually longer than this, but it's got a lot of Bs and I don't recall it right off.
Anime: Another character who's name I really don't know. He was the last character to be finished, so it's the one character that I really don't have a handle on yet. Probably by next week. From what I picked up during the creation process, he's heavily based on anime style martial artists, including an illusion ability built using the magic system.
Our adventures so far:
The party has convened in a small Munchkin village near the Gillikin Country. The villagers are being very dutiful hosts. The main course for dinner seems to consist of tomato sauce. The mayor of the village apologizes for the lack of spaghetti, but a neighboring village has harvested the local spaghetti fields out of turn. A war is planned to take place in the morning.
Corbin decided that a clever first strike would involve a midnight trip out to the spaghetti fields. Anime-boy used his illusion powers to create a light to see by, while Mr. B simply cast a light spell to illuminate the entire field. A booming laugh and ominous warning echo through the field. Hiding on the perimeter of the field is a pair of Winged Monkeys.
It turns out the the Winged Monkeys were the ones harvesting the spaghetti out of turn. They tried to fly away, but Schlongdoily manages to grab one. After experiencing a "one-and-a-half nelson" administered by Corbin, the Monkey surrenders.
Next session will see whether or not they are able to avert the war between these two villages.